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Dead By Daylight Update 6.1.2 & 6.1.3 DBD Patch Notes Today

Dead By Daylight 6.1.2 and 6.1.3 update rolled out today, and it includes some eye-catching changes to one of the game’s most popular franchises.

The good news is that all of the modifications being made today are listed in the official DBD patch notes, which can be found at the bottom of this article.

It should also be noted that some platforms are scheduled to receive patches with slightly different numbering but must contain the same elements.

The main thing to note is that while there is one noticeable difference between the two updates, it won’t prevent cross-play from working within the game.

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Dead By Daylight Update 6.1.2 and 6.1.3

Dead By Daylight is updated today to make room for some important changes. Developers Behavior Interactive is working to rebalance Thanatophobia to make it a little less dominant, but the DBD team hopes to keep it effective for those willing to go the extra mile.

To get the most out of this feature of the day, the four survivors will need to either be injured, die, or hooked, as this will give Thanatophobia an additional 12% penalty on the survivors’ movement speeds.

All of the other changes planned for today can be found below as part of the official Dead By Daylight patch notes shared by Behavior:

DBD Correction Notes August 2022

suits

  • Thanatophobia
    • Reduced penalty for each injured, dying or drug-addicted survivor to 1%/1.5%/2% (it was 4.5%/5%/5.5%)
    • Added: If there are 4 injured, dying or drugged survivors, there is an additional 12% penalty for repair, vandalism, and totem purge speeds.
  • man’s vigour
    • Reworked to properly use stamina
    • After you win 2 Protection Score registration events, the feature is activated. Once activated, you get the endurance state effect. As long as you have stamina, your aura will be revealed to the Killer when you are more than 12/14/16 meters from the Killer. what’s upn will be deactivated once stamina is lost.
  • dead man switch
    • Activation time reduced to 20/25/30 seconds (was 35/40/45 seconds)
  • echo of pain
    • Affected generators now interrupt survivors who repair them (note: this does not tell the killer to scream)

content

  • Re-enable clown.
  • The localization of the main challenge “Furious Destruction” has been fixed in Volume 2, Level 2.
  • The Orange Glyph “Glyph Massacre” challenge has been replaced by the Red Glyph “Glyph Seeker” challenge in Tome 12, Level 1
  • The rarity of additions in low-level blood networks increases as your prestige level increases

Bug fixes

  • Fixed a small visual issue that occurred after pressing the “Upgrade” button in the counting screen.
  • Reducing the occurrence of rubber bands upon interaction.
  • Fixed an issue that could cause the clown to maintain an impulsive state from the post antidote.
  • Fixed an issue causing the Overcharging skill test to pass to grant a permanent generator dip when the brine call feature was also equipped.
  • Fixed an issue that caused the acceleration bonus given by Hex: No One Surviving the Death Perk to be greater than intended.
  • Fixed an issue that caused the Dead Hard animation to last longer than the stamina effect it gives.
  • Fixed an issue that caused the “Out of Log” feature to remain active when the exit portals were turned on.
  • Fixed an issue causing generators to stop undoing the damage generator reaction to stop undoing when quitting Feral Frenzy using the Fuming Mixtape add-on.
  • Fixed an issue that could cause survivors to not drop their items in Feral Frenzy’s second hit when a legion is equipped with the Stolen Sketchbook add-on.
  • Fixed an issue that could cause Assassins to remain stuck in the animation loop when destroying a pallet with their power at the same time as the dissolving feature.
  • Fixed an issue causing the phantom doctor’s aura to flash briefly in front of the camera.
  • Initially fixed an issue causing loss of progress and cosmetics when associated with a behavior account.
  • Fixed an issue that caused a blood web error when switching characters while moving a blood web level.
  • Fixed an issue that sometimes caused the blood grid level animation to be skipped.
  • Fixed an issue causing blood network errors to occur intermittently.
  • Fixed an issue that caused missing Attack on Titan icons to appear until restarting the app.
  • Fixed an issue that caused Orange Glyph SFX to remain despite completing requirements.
  • Fixed an issue where the Nightmare Clock could not be used on the MacMillan Estate.
  • Fixed an issue that caused an invisible collision allowing survivors to walk along a cage in the Gideon map.
  • Fixed an issue causing Killers to slow down due to crashing in the basement.
  • Fixed a bug in the facial animation during Mori Cenobite.

In other news, when is the Evo 2022 MultiVersus Championship?

Dead By Daylight Update 6.1.2 & 6.1.3 DBD Patch Notes Today
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