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Diablo 3 Season 27 PTR Testing Ends Today, New Patch Notes

The Diablo 3 Season 27 start date has not been announced yet, but Blizzard taking the next step towards launching the big update.

Not only have fans been busily putting the latest build of the game through its paces, but they have also been given the latest patch notes regarding what could change in the final build.

And with the new season expected to arrive sometime over the coming weeks, there’s going to be plenty of interest in what makes it to the final version.

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Diablo 3 Season 27 PTR Testing Ends Today

Having extended its original plans for the Diablo 3 Season 27 PTR, Blizzard will be ending testing today, August 4.

This was the news shared by the D3 development team earlier this month, and there have been no updates on any need to extend it again. This is good news for fans, as it means that we’re now one step closer to the release date of Diablo 3 Season 27 is announced.

However, while testing is due to end today, that doesn’t mean Blizzard will share any further news regarding its new season launch plans until later in August. For now, there has been no word on when the new update will be released across Nintendo, PlayStation, Xbox or PC platforms. We do know what has changed in the most recent build, and you can find the most recent Diablo 3 Season 27 patch notes listed below:

NEW CLASS-SPECIFIC SANCTIFIED POWERS
Barbarian

  • Whirlwind pulls in and holds all enemies within 25 yards.
    Hammer of the Ancients hits in all directions around the Barbarian. Every tenth cast of Hammer of the Ancients unleashes a powerful shockwave.
    The shockwave now deals 10x damage.
    Hitting enemies generates stacks of Tempest Rhythm. Activating Wrath of the Berserker consumes 50 stacks of Tempest Rhythm and startles enemies within 16 yards, causing them to take 2% increased damage per stack for 20 seconds. Max 50 stacks.
    Crusader
  • Blessed Hammer now crackles with energy damaging enemies within 12 yards of its path. All runes but Dominion now throw the hammer in a direct path in front of the Crusader.
    Fixed a bug that caused Blessed Hammer to stop when hitting allies.
    Updated the tooltip to correctly state that the crackling energy damages enemies within 12 yards, not 15 yards.
    Every two seconds, call down Fist of the Heavens on a random nearby enemy.
    After casting Falling Sword, you descend from the sky with two Archangels that can cast Consecration and Condemn.
    Updated the Archangels abilities to not benefit from bonuses and removed the Heaven’s Fury skill.
    Archangels no longer take damage.
    Removed the cooldown to spawn Archangels when casting Falling Sword. A maximum of two Archangels can be present at a time.
    The damage done by Archangels has been reduced.
    Demon Hunter
  • Strafe now casts the last non-channeled Hatred spending ability casted.
    Fixed a bug that sometimes caused the Strafe sanctified power to stop casting the Hatred spending ability.
    Fixed a bug that caused the Multishot visual effects to fire in the wrong direction.
    Casting Vengeance unleashes a barrage of rockets that deal damage equal to a percentage of the maximum life enemies possess. The number of rockets fired increases over 30 seconds. Elites and Bosses receive less damage per rocket.
    Fixed a bug in the tooltip to correctly state that damage is equal to a percentage of maximum life, not current life.
    Firing Cluster Arrow no longer drops explosive ordinance. Instead, it concentrates its explosive force into piercing rays of light.
    Updated the Cluster Arrow tooltip to clarify the power and potential interactions with other skills.
    Adjusted the animation to feel more fluid.
    Updated the Cluster Arrow visual effects and sounds.
    Fixed a bug that prevented Cluster Arrow from proccing Restraint and Thrill of the Hunt.
    Fixed a bug where Cluster Arrow didn’t properly cost 40 Hatred.
    Monk
  • Casting Wave of Light now summons a bell at the target location that deals damage when the caster attacks the bell. Up to seven bells can be active at one time.
    The Shattering Light rune now respects which way you’re facing when you strike the bell, and your bells can no longer proc your own bells.
    Updated the tooltip to reflect that other players can attack summoned bells.
    All Way of the Hundred Fists combo punches use the second stage combo punch.
    The target of your Seven-Sided Strike is barraged with spiritual punches for 15 seconds. This can only affect one enemy at a time.
    Necromancer
  • Your Golem now picks up corpses within 20 yards. Each corpse it stores allows you to cast any corpse spending ability with the max number of corpses consumed per cast. Up to 30 corpses can be stored.
    Updated the tooltip to clarify which Corpse skills are impacted by the Sanctified power.
    Enemies within 50 yards are constantly assaulted by the Army of the Dead – Unconventional Warfare while this item is equipped.
    Fixed a bug that caused an unintended interaction with Fate’s Vow and the Army of the Dead Sanctified power.
    Hitting enemies with Death Nova five consecutive times adds a spirit that afflicts an enemy every fifth cast of Death Nova. Up to three spirits can be sent at a time.
    Witch Doctor
  • Enemies affected by Locust Swarm are also Haunted. When you cast Piranhas, all Haunted enemies within 60 yards are pulled into the pool. A lesser enemy stunned by Bogadile is instantly killed. Elites and Bosses stunned by Bogadile take massive damage.
    Horrify becomes an aura that causes enemies to receive 100% more damage and deal 15% less damage in addition to its other effects.
    You summon two Gargantuans and three Zombie Dogs periodically. Gargantuans gain the effect of the Restless Giant rune. Zombie Dogs gain the effect of all runes. Enemies hit by Sacrifice are Immolated, causing them to take 100% more damage from your Pets.
    Wizard
  • Your Storm Armor charges over 30 seconds. Casting Storm Armor at full charge releases a powerful thunderbolt, instantly killing a random enemy within 30 yards. Bosses and Elites are not killed but take significant damage.
    Arcane Orb now periodically spawns up to four orbiting charges that will generate an additional orb when cast. All charges from the Arcane Orbit rune now detonate at the same time.
    Magic Missile fires 10 missiles and gains the effect of the Seeker rune.
    Reduced the number of Magic Missiles from 20 to 10.
    Developer’s Note: With the Lords of Hell Season, we explored what Nephalem would do if they possessed the powers of Hell. This season we invite players to witness what Nephalem can accomplish with the powers of Heaven. Our goal with the 21 unique class-powers was to introduce changes to skills that can redefine the way you play a build or set. We’re excited to see how players will harness the powers of Heaven in Season 27.
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  • GENERAL UPDATES
    Adventure Mode is now unlocked for all accounts by default. Players are no longer required to complete the Campaign to access Adventure mode.
    Default difficulty selection has been updated to be consistent for all players and platforms. All players now have access to Normal-Torment 6 difficulties by default, and upon reaching level 70 with a character, players gain access to Torment 7–Torment 16.
    Uber Boss Realms now automatically close 60 seconds after the Uber Bosses have been defeated. Additional portals to the same Uber Boss Realm can now be opened in a single game session.
    The Experience rewarded upon completion of an Echoing Nightmare has been reduced by 83%.
    Developer’s Note: With Echoing Nightmares transitioning from a Seasonal theme to a permanent feature moving forward, we felt it was necessary to dial back the Experience rewards to avoid players feeling obligated to maximize their time spent inside the activity. Our vision for Echoing Nightmares is to be a fun bonus activity, like the Vault, that serves as a good source of loot and Augment materials. We’ve also made several changes to Adventure mode and difficulty unlocks—these will align the Diablo III experience across all platforms for new players and should make it easier to jump into your preferred activity. Lastly, we improved the Uber Boss flow so that players and groups can kill multiple rounds of bosses without having to remake games.
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  • ITEM CHANGES
    General
  • Guardian’s Jeopardy (2-piece bonus): You gain an additional 100% of your base Strength, Dexterity, Intelligence, and Vitality attributes from equipped items.
    Guardian’s Jeopardy (3-piece bonus): Your melee damage reduction is increased by 1% per 1000 base Vitality from equipped items. Your missile damage reduction is increased by 1% per 1000 base Strength, Dexterity, or Intelligence from equipped items depending on your class.
    Developer’s Note: We’ve heard from players that the Crafted 3-piece sets have had some of the most significant impacts on itemization, so we’re introducing another to add more choice.
    Crusader
  • Armor of Akkhan (2-piece bonus): Judgment has no cooldown and gains the effect of every rune.
    Armor of Akkhan (4-piece bonus): Attacks from Phalanx Avatars reduce the cooldown of Akarat’s Champion by 0.5 seconds, and also apply Condemn when attacking enemies that is affected by Judgment.
    Fixed a typo in the Armor of Akkhan 4-piece bonus.
    Fixed a bug that allowed any attack to proc the 4-piece bonus to reduce the cooldown of Akarat’s Champion.
    Fixed a bug that caused the damage bonus of Akkhan’s 6-piece to sometimes not work with Phalanx Avatars.
    Updated the visual effect of Phalanx Avatars proccing Condemn to reduce visual clutter.
    Updated the AI of Phalanx Avatars to prioritize targets around the player.
    Eternal Union: Increases the duration of summoned Phalanx Bowmen and Bodyguard indefinitely.
    Developer’s Note: Our goal with the Armor of Akkhan rework is to narrow the focus of the set to give a distinctive identify, highlighting a fantasy where the Crusader is the Knight-Commander, passing judgment on the enemies of the Light.
    Necromancer
  • Trag’Oul’s Avatar (2-piece bonus): Blood Rush and Siphon Blood gains the effect of every rune. Your Life-spending abilities no longer cost Essence.
    Fixed a bug that caused the Siphon Blood – Power Shift rune damage bonus to be multiplicative.
    Trag’Oul’s Avatar (4-piece bonus): While at full Life, your healing from skills is added to your maximum Life for 45 seconds, up to 300% more.
    Trag’Oul’s Avatar (6-piece bonus): Your Life-spending abilities deal 10,000% increased damage and your healing from skills is increased by 100%.
    Iron Rose: Attacking with Siphon Blood has a 100% chance to cast a free Blood Nova. After cumulatively losing 10% of your maximum Life, your Death Nova deals 40% increased damage for 60 seconds. This effect stacks up to 10 times.
    Bloodtide Blade: Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 25 enemies.
    Funerary Pick: Siphon Blood drains blood from 2 additional targets. Each target takes 250-300% increased damage from you unless there is only 1 target, then it gains double the increased damage. The bonus from Siphon Blood – Power shift is now 20% per stack and benefits all skills.
    Developer’s Note: We wanted to recapture the Blood Necromancer fantasy of Trag’Oul’s Avatar and increase its effectiveness against single targets.
    Wizard
  • Delsere’s Magnum Opus (2-piece bonus): Casting Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, Meteor, or Arcane Torrent also casts Slow Time at a target. This effect will not trigger if the target is already inside a Slow Time bubble. The cooldown of Teleport will reset while you’re inside bubbles generated from this set or cast by you.
    Delsere’s Magnum Opus (4-piece bonus): You take 75% reduced damage while you have a Slow Time active. Allies inside your Slow Time gain half benefit.
    Delsere’s Magnum Opus (6-piece bonus): Enemies affected by your Slow Time and for 5 seconds after exiting take 12,500% increased damage from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, Meteor, and Arcane Torrent abilities.
    Crown of the Primus: Slow Time gains the effect of every rune and permanently follows you.
    Tal Rasha’s Elements (2-piece bonus): Damaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky. The same meteor cannot happen twice in a row.
    Tal Rasha’s Elements (4-piece bonus): Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 50% for 8 seconds.
    The Smoldering Core: Lesser enemies are now lured to your Meteor impact areas. Meteors deals 40-50% increased damage on consecutive hits to the same target. This stacks up to 10 times.
    Fixed a typo in The Smoldering Core’s tooltip.
    Mirror Ball: Magic Missile fires 2 extra missiles and deals 400-500% increased damage.
    Developer’s Note: Delsere’s Magnum Opus has been feeling weak, clunky and isn’t meeting the desired gameplay flow, so we’ve streamlined the playstyle to make it more engaging, allowing Wizards to feel like masters of time. The core of Tal Rasha’s Elements has changed over time, so we’re revisiting it to reintroduce a playstyle that utilizes Meteor.
    Monk
  • Inna’s Mantra (6-piece bonus): Gain the passive abilities of the five runed Mystic Allies at all times. Attacking enemies creates your chosen Mystic Ally that lasts 15 seconds, up to 10 Mystic Allys. The damage of your Mystic Allies is increased by 900% for each Mystic Ally you have out.
    Bindings of the Lesser Gods: Enemies hit by your Cyclone Strike take 150-200% increased damage from your Mystic Ally for 5 seconds. Split Fire Allies gain 3 times this bonus.
    Developer’s Note: Inna’s Mantra Monks have been riding high on the waves of success for several seasons, so it’s time to bring in the nerf shark.
    Demon Hunter
  • Strafe: Updated base skill to allow any equipped weapon, rather than requiring a Bow.

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Diablo 3 Season 27 PTR Testing Ends Today, New Patch Notes
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