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Multiversus Update Patch Notes (Today, July 26) Open Beta V0.1

The Multiversus Beta is now in full swing, bringing Smash Bros-like fighting gameplay to Warner Bros.’ biggest franchises.

Like many fighting games, Multiversus will undergo countless updates to add new content, fix bugs and most importantly, help balance the game’s different characters.

The latest patch is V0.1 and here is the full patch notes for the July 26th Multiversus update.

MultiVersus | The official trailer for the game

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MultiVersus | The official trailer for the game

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Multiversus Update Patch Notes (Today, Jul 26) Open Beta V0.1

Below are the full patch notes, courtesy of Warner Bros.

open beta

  • LeBron James has arrived! He’s the first character to use our basketball!

Rotate new free characters (7/26 to 8/8)

  • Finn
  • agate
  • Superman
  • Reindog

New Open Beta Warp event:

  • to limited time Gold earned from matches has increased by 25% from 26/7 to 8/8 as a welcome event for the Open Beta!

Personalities

Caption:
+ = buff
= nerv
~ = change
Note: The attacks callouts refer to the default controls.

Batman

  • – Neutral air/ground attack: The cooldown on Batarang has been increased from 13 to 14 seconds. Batarang’s capture returns to 11.55 seconds from 11.05. This means that the minimum time between Batarang throws is 2.45 seconds from 1.95 seconds.
  • The slowdown of the Batman Batarang pick-up created very small windows where the Batarang was not playing. This change should make Batman’s opponents have a larger window between Batarang attacks to gain an advantage.
  • Bug fix: Air/ground side special: Fixed a bug where Grapple would sometimes shoot you away from the map.

rabbit flea

  • – air attack: The startup window has been increased by 2 windows, and the active window has decreased by 2 windows
    • He made it a hit box so that Bugs Bunny hit almost everything around him. This should make the air more reasonable to handle.

iron giant

  • Bug fix: Down Air Attack: He can no longer combo in himself
  • Bug fix: Air / Ground Down Special: He can no longer hit opponents and repeatedly lock them in place forever
  • Bug fix: air attack: Can no longer hit opponents repeatedly

steven universe

  • – Neutral attack: Hit opponents and move away from them to prevent an infinite attack caused by alternating Air Down and Air Neutral Attack.

taz

  • Bug fix: Fixed a bug that prevented Taz from making any air attacks once he reached his air limit.
  • Air/ground side:
    • If you’ve been following Early Access, Taz’s Tornado has been dominating its character set and offering a subtle knowledge check for new players. By reducing its effectiveness, we hope to improve the correctness and repetition of his gameplay and bring the game to a healthier state for new players.
      • Decrease in Hurricane Duration and Extra Duration gained by passing an ally.
      • Remove one of the multiple strikes of a hurricane.
      • Reduce strike stops for all strikes in a hurricane.
      • The final blow in the hurricane was reduced from 1375 to 1275.
    • For now, our plan is to move Tornado into a slowdown in an upcoming correction. Tornado is Taz’s signature move, so we want to keep it as one of his most powerful attacks, calming dictates intentional use. These contractions will reduce Taz’s power, especially at higher levels of play, so expect some strong moves for the other moves in his group in the near future. We thank you for your patience and we will continue to evaluate the performance of Taz.

film

  • – Weight: reduced from 70 to 63
    • It was an oversight on our part that Velma is one of the heaviest characters in the game. This change should make it more in line with the place we originally envisioned.

In other news, Pokemon Go: Is Meditite Shiny? Final Spotlight Hour Rewards for July

Multiversus Update Patch Notes (Today, July 26) Open Beta V0.1
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